"Charted! - Normal" is a recurring trophy for completing the game on Normal difficulty. Both Drake and the enemies deal no extra or less damage.Ĭomplete Drake's Fortune on Normal difficulty.Ĭomplete Among Thieves on Normal difficulty.Ĭomplete Drake's Deception on Normal difficulty.Ĭomplete A Thief's End on Moderate difficulty.Ĭomplete Golden Abyss on Normal difficulty. The normal and standard difficulty in all games. In both Drake's Fortune Remastered and Among Thieves Remastered the previously silver trophy for "Charted! - Easy" was changed to bronze, whereas it remained the same in Drake's Deception Remastered. As a medal, it is worth 30 points in Drake's Fortune and $25,000 in Among Thieves.Ĭomplete Drake's Fortune Remastered on Easy difficulty.Ĭomplete Among Thieves Remastered on Easy difficulty.Ĭomplete Drake's Deception Remastered on Easy difficulty. A Thief's End also renamed it to "Charted! - Light", per the changed name of the difficulty level. It is worth silver in the first two games, and bronze in the third and fourth, as well as in Golden Abyss. "Charted! - Easy" is a recurring trophy for completing the game on Easy difficulty. Drake deals 1.5 more damage to enemies, while enemies only deal half damage.Ĭomplete Drake's Fortune on Easy difficulty.Ĭomplete Among Thieves on Easy difficulty.Ĭomplete Drake's Deception on Easy difficulty.Ĭomplete A Thief's End on Light difficulty.Ĭomplete Golden Abyss on Easy difficulty. The easiest difficulty in Drake's Fortune, and the second easiest in every other game, Drake does not have extra health, nor an aim assist. And A Thief's End is the only game with a trophy, worth bronze, for completing it on Explorer difficulty.
Direct explosions from grenades and RPG shots do not instantly kill Drake due to having extra health but will leave him near death.Ĭomplete A Thief's End on Explorer difficulty.Īmong Thieves is the only game in which completing this level of difficulty earns a medal, namely the "Charted! - Very Easy" medal worth $10,000. Drake deals twice as much damage to enemies, whilst taking half the damage from them. Drake has 50% extra health along with an aim assist. The easiest difficulty in all games, except Drake's Fortune. Enemies do not drop stealth-killed weapons. The ability to spawn weapons at any time from the menu is disabled. In A Thief's End and The Lost Legacy, the player's health and their damage output remains consistent across all difficulties. Crushing is unlocked from the start in the fourth game, The Lost Legacy, and The Nathan Drake Collection. The remastered editions in the Collection also included changed trophy types (typically lowered to allow more room for Brutal), although the exact requirement and number remain the same.Ĭrushing is typically locked from the start, requiring for the game to have been beaten on Hard in the first two games, whereas it can be done on any mode in the third, and only on Normal or Hard in Golden Abyss. The Lost Legacy uses the same difficulty modes as the fourth game. A Thief's End also included the new Explorer difficulty, as well as renaming Normal to Moderate and Easy to Light. The Collection added an additional Brutal difficulty mode, which further increased the difficulty. Among Thieves introduced Very Easy, which was later changed to Explorer in The Nathan Drake Collection. Other additional changes include enabling of aim assist on the lowest difficulty, and disables combat tutorials and cheats on the highest ones.ĭrake's Fortune started with the levels Easy, Normal, Hard, and Crushing.
At the start of each playthrough, the player must select a difficulty level, which affects how much damage the player character, typically Nathan Drake, deals, takes and the level of hit points he has. Difficulty is a recurring game mechanic in the Uncharted series.